Objective

To acquire a modelling position in which I can apply my technical and artistic abilities towards assisting a film or game studio in creating high quality projects while continuing to learn and grow as a 3D artist.

Software

 
 

3D Coat
Mudbox          UV Layout Sub.Designer

3D Studio Max
Maya
VRay

Frostbite
Photoshop  xNormal

Mari
Softimage
ZBrush

Marmoset TopoGun Sub.Painter

 

Skills

 
  • High resolution and low poly modelling

  • Digital sculpting

  • Understanding of human and animal anatomy

  • PBR texture workflow

  • Lighting and shading

  • Game engine pipeline for characters and environments

 

Work Experience

Electronic Arts - FIFA 17 - Character Artist                                                                             2016

                        - Plants vs. Zombies: Garden Warfare 2 - Environment Artist                          2015

 
 

Education

Think Tank Training Centre:                                                                                        2013 - 2014
Civil Engineering Technology Diploma, Okanagan College:                                            2010 - 2013