Objective
To acquire a modelling position in which I can apply my technical and artistic abilities towards assisting a film or game studio in creating high quality projects while continuing to learn and grow as a 3D artist.
Software
3D Coat
Mudbox UV Layout Sub.Designer
3D Studio Max
Maya
VRay
Frostbite
Photoshop xNormal
Mari
Softimage
ZBrush
Marmoset TopoGun Sub.Painter
Skills
High resolution and low poly modelling
Digital sculpting
Understanding of human and animal anatomy
PBR texture workflow
Lighting and shading
Game engine pipeline for characters and environments
Work Experience
Electronic Arts - FIFA 17 - Character Artist 2016
- Plants vs. Zombies: Garden Warfare 2 - Environment Artist 2015
Education
Think Tank Training Centre: 2013 - 2014
Civil Engineering Technology Diploma, Okanagan College: 2010 - 2013